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U.S. K-12 Educational Technology Policy: Historical Notes on the Federal Role

Doug Levin

For each of the three primary (equity-focused) federal educational technology programs authorized by Congress since the passage of the 1994 revision to the Elementary and Secondary Education Act (ESEA), below I provide details on the programs’: legislative authorization (i.e., the more detailed program rules, as determined by the U.S.

Policies 150
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Viewing Comprehension Strategies: Watching Videos Like You Read A Book

TeachThought - Learn better.

Studies of the effectiveness of video in formal learning environments have yielded some confusing ideas, namely that content acquired via video consumption doesn’t easily transfer to the medium of text (Fisch 2002; Koran, Snow & McDonald 1971). Evaluate use of primary and secondary modalities. Clarify (e.g.,

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April 22 Learning Revolution Mini-Conference: Emergency Remote Teaching & Learning: Survive, Thrive, & Plan for What Comes Next

The Learning Revolution Has Begun

To make sure your computer or mobile is configured for Zoom, please visit zoom.us/test. Secondary sessions are held in Zoom meeting rooms with a capacity of 300--if those rooms are full, you'll have to wait for the recording to watch. In 2002, with partner Rick Harrell, former President of Futurekids, Inc.,

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Wednesday's "Emergency Remote Teaching & Learning" Mini-Conference - New Sessions Added

The Learning Revolution Has Begun

To make sure your computer or mobile is configured for Zoom, please visit zoom.us/test. Secondary sessions are held in Zoom meeting rooms with a capacity of 300--if those rooms are full, you'll have to wait for the recording to watch. In 2002, with partner Rick Harrell, former President of Futurekids, Inc.,

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Education Technology and Data Insecurity

Hack Education

Pokémon Go, a free augmented reality game developed by Niantic (a company spun out of Google in 2015), became the most popular mobile game in US history this year. Pokémon Go generated more than $160 million by the end of July, hitting $600 million in revenue within its first 90 days on the market – the fastest mobile game to do so. .”

Data 40
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Wahoo! The 2013 Global Education Conference - Still Time to Present + Plan to Attend!

The Learning Revolution Has Begun

As an IT Director in international schools she implemented 1:1 learning and worked with teachers from K-12 on pedagogical applications for mobile and ubiquitous computing. Julene also works with Suumu Secondary School and Roots & Shoots in Tanzania. Worldwide she is recognized for innovative programs using a wide array of Web 2.0