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Top 10 BYOD concerns — and how to overcome them [Part 2]

Neo LMS

In the last week’s post I promised to address exactly 10 BYOD concerns that keep schools reluctant to allowing students to use their mobile devices in the classroom. Now I’ll move on to the next BYOD concerns: Top 10 BYOD concerns [Part 2]: 6. BYOD can lead to network overload.

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Addressing the most common parent concerns about BYOD in schools

Neo LMS

BYOD — Bring Your Own Device — has taken the education system by storm. There’s been a lot of talk about BYOD in schools, on whether or not it is beneficial for the learning process of students, with serious arguments in both camps. I for one believe BYOD at school is a clear case of the if you can’t fight it, embrace it mantra.

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Computing, Cost Savings and the Cloud: The Value of Virtualization

EdTech Magazine

Even amid the proliferation of mobile technology in K–12 schools through BYOD programs and one-to-one computing, desktop computers remain a popular choice. Computing, Cost Savings and the Cloud: The Value of Virtualization. eli.zimmerman_9856. Mon, 08/19/2019 - 09:40. The rate of desktop computer use was highest in the U.S.,

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?Scaling Mobile Technology for Community College Students: 5 Tips for Entrepreneurs

Edsurge

After three years of utilizing a BYOD (bring your own device) policy with my classes at Nassau Community College, I have seen how tools like tablets and laptops can lead to better academic engagement. It’s why mobile access has been one of the most important means of connecting students to their academic resources.

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Q&A: Leila Nuland on How to Build Equitable Computer Science Curricula

EdTech Magazine

Edtech spoke with Leila Nuland, managing research director for K-12 at Hanover research to discuss some of the trends surrounding computer science in K–12 and how to overcome issues of accessibility and underrepresentation in certain populations. There are enough challenges with equitable access. Photo courtesy of Hanover research.

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Big Jump in Use of Games, Videos in K-12 Schools, Survey Finds

Marketplace K-12

In 2015, 47 percent of K-12 teachers and almost two-thirds of K-5 teachers reported using game-based learning environments in their classes, up from 23 percent of K-12 teachers in 2010. T he 2015 Speak Up survey findings are the latest in a series of reports released each year by the Irvine, Calif. based nonprofit Project Tomorrow.

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Digital Divide 2.0: a few facts and figures

Neo LMS

Today we launch right in with a topic that is on the minds and hearts of many teachers – the “digital divide”; that silent, pernicious socioeconomic gap between students that have and students that do not have access to technology. Now, however, access to technology is becoming a rights issue. Digital divide: facts and figures.