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How do you teach the hard to teach class? Watch the video.

Ask a Tech Teacher

Jacqui Murray has been teaching K-18 technology for 30 years. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum , K-8 keyboard curriculum, K-8 Digital Citizenship curriculum.

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12 Innovative Digital Tools to Engage High School Students

Ask a Tech Teacher

Thankfully, technological advancements have led to the development of digital tools designed specifically to captivate high school student’s attention and enhance their learning experiences. Interactive Quizzing Platforms Interactive quizzing platforms are revolutionizing the way educators assess understanding and retention in the classroom.

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Support High-Quality Science Instruction with Gamification and Automation

edWeb.net

Watch the Recording Listen to the Podcast Gamification is the integration of game-based mechanics and design elements into a non-gaming environment to motivate and engage people. ” The Science of Gamification and Learning At its core, gamification is about using game design principles to motivate people to take action. .

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Best Gamification Tools for Teachers

Educational Technology and Mobile Learning

Gamification is a cross-disciplinary concept that has been adopted in several sectors including marketing, healthcare, professional development trainings, politics, among others. By definition, gamification is "the incorporation of game elements into non-game settings" 1. Gamification in education: What, how, why bother?

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Key Digital Innovations for Today’s Education Professionals

Ask a Tech Teacher

It’s not far-fetched to claim that technology is reshaping the philosophical and practical underpinnings of education. Gamification Dry subject matter coupled with decreasing attention spans means traditional teaching approaches are becoming less effective. Gamification in the classroom can take on various forms.

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Understanding the link between digital literacy, gaming and safety

Neo LMS

There is no universal definition for digital literacy, but we can broadly define it as: “The ability to use digital technology, communication tools or networks to locate, evaluate, use and create information.” ( Source ). You should, however, be aware that not all students will be equally accustomed to digital technology.

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AI in the Classroom: A Teacher's Toolkit for Transformation

A Principal's Reflections

Below are some ways educators can leverage AI to create a more dynamic and effective learning environment while also getting professional learning support from Five Star Technology Solutions. Gamification elements can motivate students and foster a sense of healthy competition.

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