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Robotics for Social Good: "Bomb Squad" Simulation

Cycles of Learning

In our Design for Social Good class, students were given a final project challenge: to apply their CAD, electronics, and Robotics skills to simulate robotics' applications in military and law enforcement. This controller could remotely operate a robot, simulating the disarmament of a hypothetical explosive.

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Assistive Technology with MakeyMakey

Cycles of Learning

Activities such as "BattleBot" competitions, Roller Coaster construction and Robot "Tug-of-War", while rich in problem-solving/design strategies, were poor in their ability help campers make connections between their experience in camp, and the power of such devices to create greater good in the world.

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Listen EVERYWHERE in High School Theater Brings Clear Audio to Those with Hearing Loss

eSchool News

BLUFFDALE, UTAH – Listen Technologies, the leading provider of advanced wireless listening solutions for 24 years, announced that John Rennie High School , a secondary school in Quebec, Canada, has selected Listen EVERYWHERE for use in its theater to support assistive listening. .

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Assistive Technology Course Using Arduino & MakeyMakey: From Design to Delivery

Cycles of Learning

The ability to repurpose everyday objects to interact differently with a keyboard, as well as the ability to program and interact with a myriad of different online modules using physical, tactile objects, opens up a world of possibilities for creating Assistive Technology. Back to Intercession.

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Increasing Engagement, Creativity, and Innovation with Minds-On/Hands-On Activities

User Generated Education

Learner-Initiated and Directed – When presented as self-directed learning, educators, as mentioned above, give learners an open ended task, like develop a new type of transportation for use on another planet or design an assistive technology for someone with a disability. Puppet Making and Green Screen Recording.

Robotics 387
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Design for Social Good Curriculum

Cycles of Learning

The curriculum uses Fusion360 as an anchor, integrating CAD into various projects centered around Assistive Technology, Medicine, and Robotics. This summer I assigned myself the task of creating the entire curriculum in the form of a student digital workbook.

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What Technology Helps Students Learn?

eSchool News

Digital textbooks offer interactive content, and assistive technologies like speech-to-text tools support diverse learning needs, collectively creating a dynamic and enriched learning environment for students. How does technology help students learn? Coding programs such as Scratch foster critical thinking and problem-solving.