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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games. Flipped classroom is a teaching model in which the traditional classroom and at-home components of a class are switched.

Trends 97
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Gamification Stage Three: The Constraint

techlearning

What I am saying is when I think about video games, I remember all the good times I had with people I care about. That is why the highest form of gamification, what I call stage 3 , is using video game techniques to create experiences for students. Specifically, the transmedia, networked narrative that video games do so well.

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And the top e-learning trends for 2016 are.

Neo LMS

Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games. Classrooms will finally become cloud-centric. Flipped classrooms will be the norm.

Trends 150
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games. Flipped classroom is a teaching model in which the traditional classroom and at-home components of a class are switched.

Trends 52
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Using Google Forms to Streamline Feedback & Document Growth

techlearning

In the video, I talk about how the type of long term lessons I taught as an English teacher, such as essays, and the long terms lessons I teach now in Fair Haven Innovates , like design thinking, can benefit from the use of this type of Google Form. Below is the show. Read more at Teched Up Teacher.

Google 40
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Why We Need To Embrace eSports In Education

techlearning

Esports, or electronic sports, is the term used to describe the sport of competitive video game playing. Thanks to the passion of students and the support of the video game industry, esports is also finding a home in higher education. I also enjoy playing video games on a competitive level. Esports has passed the tipping point.

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Welcome To Fair Haven Innovates

techlearning

A week later I flew cross country to Seattle to help run Picademy for over a hundred educators and in two days, I’ll by flying to Moscow for the EdCrunch forum where I’ll talk about Gamification and Fair Haven Innovates. Below is a letter and video I’ll be sending home to parents. I’m looking forward to a great year!