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Should Robots Replace Teachers?

Edsurge

Last week brought one of those surprising new gadget announcements from a tech giant, with Amazon unveiling a home robot it calls Astro, a rolling contraption about the size of a small dog with a screen for a head and a cup holder so it can bring its owner a drink. He’s the author of the book, “Should Robots Replace Teachers?”

Robotics 163
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Technology Tools for Teaching and Learning

eSchool News

Online platforms and learning management systems are other examples of technologies that improve student learning and enable teachers to share resources, assignments, and feedback seamlessly. This fosters a more connected and collaborative learning environment, even beyond the physical classroom. Platforms like Kahoot!

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What tools and technology are used for teaching?

eSchool News

Key points: Modern K-12 teaching is empowered by a versatile toolkit of technology tools Learn more about K-12 Tech Innovation News Discover Technology Tools for Teaching and Learning In K-12 education, a diverse array of tools and technologies enhance teaching methodologies, creating dynamic and engaging learning environments.

Tools 52
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How to Help Students Land the STEM Jobs of the Future

Edsurge

For nearly 30 years, the global non-profit FIRST has been getting kids hooked on science and technology through hands-on robotics competitions featuring come-from-behind victories and breathless spectators clamoring for TV coverage. I remember a few years back, they had robots throw a frisbee much more accurately than I ever could.

STEM 150
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Examples of Technologies that Improve Student Learning

eSchool News

Educational apps and interactive software create dynamic lessons, accommodating various learning preferences and enhancing comprehension. Adaptive learning platforms use algorithms to tailor instruction to individual students, addressing their specific needs and promoting a personalized learning experience.

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K-12 Tech Innovation News

eSchool News

One notable piece of K-12 tech innovation news is the integration of interactive devices and digital learning tools, transforming static learning spaces into dynamic, multimedia-rich environments. These devices and tools empower teachers to create engaging lessons, fostering a more interactive and collaborative learning experience.

Trends 97
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The Perfect Storm for Maker Education

User Generated Education

New tools that enable hands-on learning — 3D printers, robotics, microprocessors, wearable computers, e-textiles, “smart” materials and new programming languages — are giving individuals the power to invent. ( The maker movement: A learning revolution ). Open Source Resources.