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6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

The metaverse is most commonly associated with extended reality technology (virtual reality and augmented reality), as well as with social media capabilities and the use of digital avatars controlled by users. Additionally, the use of avatars within the metaverse delivers something akin to student-centered learning.

Learning 327
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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

The best digital tools for the classroom are the ones that provide an easy interface, facilitate collaborations, simplify communication between students and teachers, offer quick analytics for administrators, and are cost-efficient. Best Digital Learning Tools for Future-Ready Classrooms. Digital Publishing / July 3, 2018.

Tools 52
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Are eTextbooks The Next Big Thing in K-12 Education?

Kitaboo on EdTech

So, there’s really no point in keeping them away from digital devices. Educational institutes and publishers are using this technology to their advantage by delivering educational content on tablets and laptops. Improves Motivation Through Gamification. The same principles are now being applied to learning materials.

eBook 80
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8 Reasons to Create Interactive Textbooks for Engaging K-12 Students

Kitaboo on EdTech

For this reason, publishers usually opt for a content delivery platform that is compatible with multiple operating systems and on different devices- be it a smartphone, tablet, laptop or a desktop computer. Make the Course Interesting with Gamification. Create a Digital Library. Digital Schools – Are they the future?

eBook 64
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Trends to watch in 2015: education and technology

Bryan Alexander

We still see the majority of campuses failing to formally recognize professors’ digital work. Yet we also see academic deans and provosts showing more interest in digital learning than their faculty. Libraries Many trends collide here, and really deserve a full post.

Trends 40
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35 edtech innovations we saw at FETC 2023

eSchool News

Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. Lenovo announced new hardware, software and services solutions designed to inspire and enable learning anywhere.

EdTech 129