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6 E-learning trends currently shaping up the industry

Neo LMS

The e-learning industry is constantly evolving. E-learning trends come and go. E-learning trends come and go. Some current trends that shape up the e-learning industry at the moment are rather new, others are currently under the spotlight, while others are proven tactics that will continue to lead to great results.

Industry 274
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Virtual Virtuoso: Optimal user experience features for e-learning

Neo LMS

Nevertheless, as virus rates continue to surge in many parts of the US and more and more schools are choosing to keep their buildings shuttered through at least the first half of the fall semester, it looks as though distance learning may be here to stay for a while. Use customization and gamification.

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35 edtech innovations we saw at FETC 2023

eSchool News

Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. The company has built several tools to do that, including a customizable reading challenge platform and a mobile app, reading challenge templates, and diverse book recommendations.

EdTech 129
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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

Future revenue in the $33 billion e-learning market is expected to fall precipitously in the United States and internationally, but sales of other types of digital learning products are predicted to rise, according to a market research report released recently. Unstable Economies Impact E-Learning Market. percent and negative 1.1

Report 70
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Comparing spaced repetition algorithms

Brainscape

Spaced repetition has been found to optimize a learner's study time more significantly than almost all other study "hacks" combined, including mnemonics, stories, gamification, and mental imagery. (We've

E-rate 52
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8 Reasons to Create Interactive Textbooks for Engaging K-12 Students

Kitaboo on EdTech

Are you still looking for reasons to create e-textbooks for students? If you draw a comparison between the two, i.e., traditional textbooks and interactive textbooks, you will see that e-textbooks clearly fare better than regular textbooks. Make the Course Interesting with Gamification. REQUEST DEMO READ MORE. You May Also Like.

eBook 64
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What All Leaders Should Learn About Training From The Health Care Industry

The Game Agency

Over the past decade, health care professionals have adopted game-based learning in volume, resulting in improved training and compliance rates, boosted patient care, and time and cost savings for clinical practices. ?. James Rosser Jr. This time crunch is especially evident in health care. Southern NHS Foundation in the U.K.