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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Over the last ten years, eBooks in classrooms have become an indispensable part of the education system. Blackboards have been replaced with virtual whiteboards, projectors have made a permanent place for themselves in classrooms, and printed books are increasingly being replaced with eBooks.

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Interactive Textbooks Online: Transform Your K12 Study Experience

Kitaboo on EdTech

In this blog, we’ll delve into how these eBooks can benefit you and transform your students’ learning experience. Adds a Touch of Gamification These eBooks gamify the learning experience of students. They provide gamification elements like scores, points, badges, etc., Table of Contents: I.

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Optimize Training with eLearning Content Development

Kitaboo on EdTech

These elements include gamification, animations, quizzes, video tutorials, and audio recaps. Discover How An Ebook Conversion, Publishing & Distribution Platform Can Help You Kitaboo is a cloud-based content platform to create-publish & securely distribute interactive mobile-ready ebooks.

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Master Mobile Learning: The Best Corporate Training Apps for On-the-Go Education

Kitaboo on EdTech

Interactive and Engaging Content The best mobile training apps incorporate multimedia elements such as videos, interactive quizzes, and gamification to make training content more engaging and interactive. Snappier and smaller learning segments also keep learners engaged and motivated, leading to better retention and application of knowledge.

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6 eLearning Trends in Custom eLearning Solutions

It won’t be enough that gamification and AR/VR can make learning engaging. Download Inno-Versity's eBook to gain insight into 6 important trends coming to digital learning. As a result, there will likely be a return to some core learning fundamentals.

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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

For instance, gamification allows the packaging of lessons in the form of games. Gamification of lessons builds on the same principles of games for entertainment, the only difference being that the gamified lessons have associated learning outcomes. Contact our expert team now and get started! appeared first on Kitaboo.

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10 Steps to Create Interactive K12 Learning Modules

Kitaboo on EdTech

Gamification of the learning experience is a process by which you incorporate game-like elements into your learning module. In fact, gamification can create a healthy competitiveness that challenges students, fosters critical thinking and helps them receive instant feedback. Gamify the Learning Experience Who doesn’t enjoy a good game?

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