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10 Steps to Create Interactive K12 Learning Modules

Kitaboo on EdTech

Gamify the Learning Experience Who doesn’t enjoy a good game? Gamification of the learning experience is a process by which you incorporate game-like elements into your learning module. These could include setting a point system, creating levels of learning, rewarding students for answering questions correctly and so on.

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8 Trends in Education Technology That Will Have A Major Impact

Kitaboo on EdTech

eBooks can be embedded with many features to enhance the learning experience. Complete with annotation tools, bookmarks, hyperlinks, dictionary, search feature, an eBook makes learning more flexible. But with social features embedded in their eBooks, they can share study materials, opinions, projects etc.

Trends 111
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Trends to watch in 2015: education and technology

Bryan Alexander

Online learning, or the teaching formerly knows as “distance learning” Will this keep growing? Skepticism about the quality of online learning could migrate to the general population. Ebooks These are gone almost nowhere in education for years, despite the general ebook boom.

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