Remove eBook Remove Gamification Remove Libraries Remove Personalized Learning
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Interactive Textbooks Online: Transform Your K12 Study Experience

Kitaboo on EdTech

In this blog, we’ll delve into how these eBooks can benefit you and transform your students’ learning experience. They can then accordingly make data-driven decisions to improve the quality of learning experiences they provide. Adds a Touch of Gamification These eBooks gamify the learning experience of students.

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Transform Training: Innovative Apps for Comprehensive Programs

Kitaboo on EdTech

They make learning accessible anytime, anywhere, aligning all employees with your company’s goals. Flexible and efficient, these apps offer engaging learning experiences using tools like gamification, quizzes, and interactive content. Additionally, EdApp offers a wide range of templates and gamification options.

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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

Applying modern pedagogical practices with EdTech Personalize lessons: Emerging technologies in the education sector are more attuned to modern pedagogical practices empowering students to take control over their learning journeys, thus, reducing some burden on the teacher. Contact our expert team now and get started!

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Master Mobile Learning: The Best Corporate Training Apps for On-the-Go Education

Kitaboo on EdTech

Personalized learning experiences, interactive content, and performance support allow these apps to create a positive learning environment that motivates employees to actively participate in their own development. These apps offer a scalable and efficient solution for delivering training programs across teams and locations.

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How to Re-Energize Disconnected Classroom Participants

EmergingEdTech

Live instruction or video tutorials can be provided—a library of extra support. Online platforms provide personalized learning, using AI to adjust to an individual’s needs. The use of gamification can make these especially motivational.

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Trends to watch in 2015: education and technology

Bryan Alexander

Ebooks These are gone almost nowhere in education for years, despite the general ebook boom. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now. Libraries Many trends collide here, and really deserve a full post.

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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

Users can also use the NEO advanced features such as automation, gamification, learning paths, and competency-based learning directly from the Windows App. who are interested in establishing a makerspace in their libraries. These solutions will be offered to school librarians in the U.S. exclusively through FuelEd.

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