Remove Elementary Remove Learning Remove Libraries Remove Robotics
article thumbnail

Sphero, LittleBits and Other Robots Bring Technology to Life

EdTech Magazine

Sphero, LittleBits and Other Robots Bring Technology to Life. Josh Stumpenhorst got hooked on robotics three years ago when his son showed him the Sphero BB-8, a baseball-sized, self-propelled robot based on the Star Wars droid. Now Stumpenhorst, director of the learning commons at Lincoln Junior High in Naperville, Ill.,

Robotics 400
article thumbnail

How to Implement Library Makerspaces in STEM Programs

EdTech Magazine

How to Implement Library Makerspaces in STEM Programs. For Laura Fleming, library media specialist at New Milford High School in New Jersey, a library makerspace is a unique learning environment that encourages tinkering, play and open-ended exploration for all. Incorporate STEM Trends into Your Library Makerspace.

Libraries 389
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How to Implement Library Makerspaces in STEM Programs

EdTech Magazine

How to Implement Library Makerspaces in STEM Programs. For Laura Fleming, library media specialist at New Milford High School in New Jersey, a library makerspace is a unique learning environment that encourages tinkering, play and open-ended exploration for all. Incorporate STEM Trends into Your Library Makerspace.

Libraries 151
article thumbnail

Rebuilding a School Community with Maker Learning

Digital Promise

In July 2018, Digital Promise launched a new Maker Learning Leadership Cohort dedicated to professional learning, peer connections, and school transformation in the Pittsburgh region. Today, step into any of Duquesne Elementary’s shared learning spaces and you will see students immersed in hands-on design work.

article thumbnail

15 strategies on how to use technology in the classroom

Hapara

Student engagement was the main driver to teaching the learning outcomes, and Heather helped educators do this with technology. Read on to learn how to use technology in the classroom to truly engage students. For example, Heather’s team at Buffalo Trail Public Schools used robotics and coding to teach the learning outcomes.

Strategy 282
article thumbnail

12 Tools to explore during Computer Science Week

Neo LMS

Data provided on Code.Org supports the growing need for students to have opportunities to learn about and develop skills in coding and computer science. Coding is not just about learning to write a program. It’s about connecting with learning and building relationships in the process. Here are twelve options to explore: CodaKid.

Tools 540
article thumbnail

Top 5 new EdTech tools that you might use in your university

Neo LMS

The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. 3D learning. However, the whole system changes with the introduction of 3D learning. Game-based learning. The best way to acquire and retain knowledge is by learning through games.

EdTech 347