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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

One of the biggest factors driving recent interest in the metaverse has been Facebook’s decision to invest heavily in this area and re-branding of the platform as ‘Meta.’ Not all virtual or metaverse platforms are focused on gamification, though. 2) Relatable to Modern Students (Digital Natives) .

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Why your young students love e-learning

Neo LMS

Facebook demands its potential users to be at least 13, but a lot of school kids say they never or rarely use Facebook anyway. You’re probably familiar with the notion of gamification — the use of gaming principles and mechanics in a non-game context, like learning. Gamification is all about data.

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Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

As educators, there are many new options opening up to us that will help improve our classrooms and make our professional development more accessible and available via our mobile devices. Furthermore, in May 2013, they obtained a certification in Gamification through Coursera Course Certificates. Thank you for listening.

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Must-have features in any LMS

Neo LMS

A good example would be how Facebook and Twitter have incorporated common like/favorite and share/retweet buttons. Mobile apps and/or responsive design It’s standard nowadays for any platform to have an app that’s downloadable from the major app stores. And of course, features are also based on market trends.

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Make your LMS a social learning platform

Ask a Tech Teacher

Such a feature can become even more potent if provided through the LMSs mobile platform. Before the advent of Facebook, most social interactions were undertaken using instant messaging apps such as AOL, Yahoo messenger or IRC. Gamification and Virtual Reality. This is a beneficial feature in most LMSs.

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Gamification to encourage learner autonomy

Nik Peachey

In my case I decided to define the rewards as the things that I usually do to procrastinate, such as check my email or look at facebook updates etc. Things I'm not so sure about Each student would need to have a computer or mobile device for this to work effectively. These coins can then used to buy rewards.

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Friday 5 — 1.27.2017

Perry Hewitt

It’s a mobile, social world, as this 2017 report by Hootsuite and We Are Social confirms. A few stats stood out: The shift of web traffic to mobile devices, the dominance of Facebook, and the hyper-penetration of mobile devices in some regions of the world.