Remove Game-Based Learning Remove Gamification Remove Smartphone Remove STEM
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My top 6 gaming resources for STEM teaching

eSchool News

At times it can seem we’re competing with smartphones and video games for students’ undivided attention. Perhaps the best strategy is to embrace the technology and harness it for learning. Then, students get a chance to play the game and really immerse themselves.

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Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

Digital puzzle boxes — breakouts Teachers can create activities similar to those in BreakoutEDU, but instead they configure a set of challenges on a computer, and students engage with these challenges via a smartphone, tablet, or Chromebook.

Tablets 157
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65 ways equity, edtech, and innovation shone in 2022

eSchool News

Schools are turning to creative solutions such as immersive technology and gamification in the classroom. We’ll continue to see schools and educators creating experiential lessons to better engage students and get them excited to be in school learning. Competency-based education will emerge across K-12.After

EdTech 112