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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

Naturally, this means educators will have questions about where this technology is heading and what comes next for virtual learning. The metaverse is an emerging technological revolution, but the concept itself is nothing new. Not all virtual or metaverse platforms are focused on gamification, though.

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Meet NEO at FETC 2022!

Neo LMS

The NEO team is happy to announce that it will be joining the National Future of Education Technology Conference (FETC) 2022. FETC will return as an in-person event (following all health and safety guidelines) between January 25-28, 2022 at The Orange County Convention Center in Orlando, Florida. Meet NEO at FETC 2022!

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4 simple ways to put the science of reading into practice

eSchool News

Each state’s department of education may have guidelines, frameworks, and resources for implementing the science of reading. Adaptive technology can assess students’ current literacy levels through formative, diagnostic assessments and then create personalized learning paths for each student.

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Should You Adopt Purpose Driven Learning?

Ask a Tech Teacher

By following the guidelines for Purpose Driven Learning, teachers avoid the biggest pitfall in many lesson plans — that they are theoretic without meaning in the real world. Gamification of learning — The Internet is filled with a spectrum of educational games that support academic goals.

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Designing for accessibility in e-learning

Neo LMS

Teachers are flipping their classrooms , try out gamification techniques, include apps in classroom activities, and keep track of student progress through a school learning management system. Technology plays an immense role in how education is transforming, and growing numbers of learning activities happen online. Just don’t go there.

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It’s Pedagogy Go With Location-Based Mobile Learning At The University Of South Australia

EdNews Daily

Wijers, Jonker and Drijvers (2010) highlight that the potential for engagement increases when gamification features such as rules, goals, points and activities are added. Gamification ties into LBMLGs potential to generate on-location social learning, which is an important dimension of any learning experience.

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AI generated post: Online Tools for Classroom Teachers

Kathy Schrock

However, the next paragraph following that one stated: Guidelines for Effective Use of Online Tools in the Classroom When using online tools in the classroom, teachers should be sure to select tools that are age-appropriate, aligned with learning objectives, and accessible to all students. You can read the full text of the "essay" below.

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