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6 E-learning trends currently shaping up the industry

Neo LMS

The e-learning industry is constantly evolving. With new learning technologies and techniques always emerging and evolving, it can be hard for anyone involved in creating and delivering learning materials to keep up. E-learning trends come and go. E-learning trends come and go. Adaptive learning.

Industry 274
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What is Gamification in Education? 6 Ways to Gamify Your Classroom

ViewSonic Education

As long as it’s not in the context of a certain horror film franchise, but rather in regards to gamification in education, then the answer is probably, “sure!” Long story short, that’s how gamification in education came to be. What is gamification and what are its advantages? Do you want to play a game?

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Meet the CYPHER LEARNING team at Bett 2022

Neo LMS

Now more than ever, it’s the perfect time to find inspiration, add more professionals to your personal learning network (PLN) and discover new teaching and learning tools to enhance your practice. We’re happy to announce that the CYPHER LEARNING team will also attend Bett 2022 between 23-25 March, at ExCeL London in London, UK.

Meeting 323
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Simulations as a Teaching Strategy

Ask a Tech Teacher

Simulations and games have grown from rote drills using a computer to challenging learning experiences for students that hone problem-solving and critical thinking skills. This is certainly prominent in the workplace, where some 90% of employees say that gamification makes them better at their job and more productive at work.

Strategy 374
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Top e-learning trends to keep an eye on in 2020

Neo LMS

If e-learning came to life as a method to augment face-to-face learning, it is now an approach to education that is bigger than the traditional method it was meant to support. Educators enjoy the new means of connecting with their students, create more engaging learning materials and being able to personalize their instruction.

Trends 368
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Why we should all think about the gamification of education

Neo LMS

The educational system as we know it was invented for the needs of the industrial times, and it was perfect for those times. Educators know their students and know how to meet their learning needs. Kids are naturally attuned to one type of learning activity or another. How gamification shifted the perspective.

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How robotic gamification helped my elementary students love STEM

eSchool News

Educators have found a solution to this problem: gamification. Platforms like CoderZ offer virtual programming services where children can learn code through games. These games make learning code both fun and engaging for kids. All they have to do is follow the curriculum and learn with their students.

Robotics 123