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12 Innovative Digital Tools to Engage High School Students

Ask a Tech Teacher

Educational Video Content Creators Educational video content creators are empowering educators to bring lessons to life in ways textbooks simply can’t. By enabling teachers to craft or curate videos tailored to their curriculum, these tools make complex subjects more digestible and engaging for students.

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Video-Assisted Learning: Using Educational Videos to Teach

ViewSonic Education

Video-assisted learning is a growing strategic teaching approach in many modern classrooms. Educational videos are now more accessible than ever and teachers are increasingly making use of this readily available resource. Video-assisted learning at its core is simply using videos in lessons.

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12 Ways to Use Videos for Learning in the Classroom

ViewSonic Education

Using video for learning in the classroom has been around for decades, but with the growth of digital technology in recent years, the range of opportunities is now greater than ever before. These days, video resources are readily available online, and teachers can make use of them in a much more integrated way.

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Best Gamification Tools for Teachers

Educational Technology and Mobile Learning

Gamification is a cross-disciplinary concept that has been adopted in several sectors including marketing, healthcare, professional development trainings, politics, among others. By definition, gamification is "the incorporation of game elements into non-game settings" 1. images, videos, voice clips, and audio recordings).

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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. In many ways, it makes sense to relate to the popularity of video games and to students’ familiarity with gaming, especially when used on a whiteboard. .

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How to Use Esports to Improve Student Performance

ViewSonic Education

Esports , or competitive video gaming, is still an emerging concept within schools. Goal #3: Using Esports to Assist with the Use of Gamification in Lessons. The concept of gamification in education is not especially new, but teachers are finding new ways to utilize it in schools.

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Top 5 new EdTech tools that you might use in your university

Neo LMS

Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”. Digital libraries. Conclusion.

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