Gauging the Reality of Emerging Tech in Classrooms
EdTech Magazine
DECEMBER 22, 2020
As virtual reality becomes more prevalent in K–12 educational spaces, developers continue to create content that enables students to partake in a host of realistic and fantastical simulations. Students can visit new places, create 3D artwork and conduct science experiments in ways that might not otherwise be possible. We have seen classroom applications of VR that fully utilize the technology to engage students in rich and novel immersive learning experiences.
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