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The 100 Worst Ed-Tech Debacles of the Decade

Hack Education

Or the company will have to start charging for the software. To Save Students Money, Colleges May Force a Switch to E-Textbooks,” The Chronicle of Higher Education reported in 2010. The End of Library" Stories (and the Software that Seems to Support That). And “free” doesn’t last. Without revenue the company will go away.

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Hack Education Weekly News

Hack Education

” “Schools, Libraries Miss Out on Millions in E-Rate Funds,” according to EdTech Magazine – some $245 million for the 2014 fiscal year. GameEffective has raised $7 million from CE Ventures, Verint, 2B Angels, Shaked Ventures, and Lipman “to gamify employees’ sales and e-learning tasks.”