Remove Blended Learning Remove Elementary Remove iPhone Remove Mobility
article thumbnail

A Practical Way to Increase Access to Mobile Technology Regardless of Age

A Principal's Reflections

Even though the cost of mobile devices has gone down, considerable purchasing challenges persist. With that being said I do want to share a pretty cool and practical idea I stumbled upon during one of my coaching visits with Wells Elementary School. As my wife was preparing to upgrade her iPhone, she asked me if I wanted to as well.

Mobility 167
article thumbnail

Solving Mysteries on Mars: TimePod AR – SULS0202

Shake Up Learning

TimePod Adventures is an augmented reality mobile app available on iOS and Android devices. Subjects: math, science, engineering Age group: K-12 Technology needed: iPhone or iPad The app leverages augmented reality and encourages design thinking and STEM learning to engage students in both space and future STEM careers.

STEM 75
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

50 Of The Best Video Games For Learning

TeachThought - Learn better.

If you’re interested in the possibility of video games for learning–that is, teaching and learning with video games to master both academic and non-academic content–than the following collection may be of interest to you. 50 Of The Best Video Games For Learning. ?. 50 Of The Best Video Games For Learning.

Video 40
article thumbnail

Not all towns are created equal, digitally

The Hechinger Report

The students live in homes with multiple laptops, iPads, tablets, iPhones – iEverything. But many students live in threadbare mobile homes and modest, low-slung dwellings on the edge of town. Related: Blue-collar town leads Rhode Island’s tech-assisted learning revolution. Sign up for our Blended Learning newsletter.

Laptops 40