Remove BYOD Remove Classroom Remove Gamification Remove iPad
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3 Easy Ways to Gamify Your Classroom with Kahoot

Fractus Learning

One of education’s hottest buzzwords these days is g amification: the integration of games into classroom instruction to enhance student learning. Purposeful gamification can allow for personalized learning , increased student engagement , and greater creativity. ( But what if you’re new to gamification?

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Your midsummer ed-tech check-in

eSchool News

They all help classroom teachers and education leaders leverage education technology in the best ways possible. OER meets iPads in this district. For students at Central Valley middle and high schools, accessing classroom lessons rarely involves opening a book. Top BYOD tools for the Common Core classroom.

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Resources from Miami Device

Learning in Hand

Create Multimedia eBooks in a 1 iPad Classroom by Wesley Fryer Enhanced eBooks on iPads, iPhones and iPod Touches can include audio, video, and interactive animations in addition to digital text, images and links. Get introduced to practical pedagogical strategies for using iPads and Blogger with your students.

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Technology won't replace teachers, but.

Learning with 'e's

Most teachers use some technology in the classroom, but how many use it beyond the walls of the classroom? One question raised during LTT2013 was whether tablets were going to end up as the latest pile of classroom junk, purchased for the sake of it, without any defined objectives or problems to solve.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. A description of a learning environment where there is one “screen” for each student (whether an iPad, laptop, etc.).

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Trends to watch in 2015: education and technology

Bryan Alexander

The forthcoming Horizon Report thinks BYOD is one of the two major tech trends for 2016. Primary and secondary schools are a battleground between iPads and Chromebooks, it seems. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. SHEG also offers two other fabulous portals filled with resources to help classroom teachers and teacher librarians inquiry and historical analysis. You can now find out. But wait, there’s more! .