Remove BYOD Remove Common Core Remove Game-Based Learning Remove Learning
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Learning Revolution Free PD - Conference Volunteering - Libraries! - Google Excitement - Common Core Film

The Learning Revolution Has Begun

The Learning Revolution Weekly Update August 26th, 2014 If a child can''t learn the way we teach, maybe we should teach the way they learn. Ignacio Estrada The Learning Revolution Project highlights our own "conference 2.0" virtual and physical events and those of our over 200 partners in the learning professions.

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Lumio

Technology Tidbits

There are 7 easy to use fun iOS games that focus on a wide variety of Math skills such as: telling time, multiplication, decimals, etc. These games are designed for students 5-11 yrs, aligned to Common Core Standards, and generate detailed reports. I highly recommend checking out Lumio Education by clicking here !!!

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50 Math Sites and Apps

Technology Tidbits

Mobile learning and BYOD (bring your own device) is making it easier students to learn, especially in the subject of Math. 50 Math Sites and Apps 4 Dice: Fraction Games - A great iOS app for learning how to add, subtract, multiply, and divide fractions. Kidz Page - A nice site w/ lots of fun educational Math games.

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Learning Revolution Events - AltEdFilmFest - Homeschool+ - Gaming in Ed Call for Proposals - Open Letter from a Highly Creative Child

The Learning Revolution Has Begun

The Learning Revolution Weekly Update August 5th, 2014 One of the reasons people stop learning is that they become less and less willing to risk failure. Gardner The Learning Revolution Project highlights our own "conference 2.0" virtual and physical events and those of our over 200 partners in the learning professions.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Learning Models, Theories, and Technology: A Dictionary For 21st Century Teachers. Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. Activity-Based Learning.