Remove BYOD Remove Common Core Remove Gamification Remove iPad
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Your midsummer ed-tech check-in

eSchool News

OER meets iPads in this district. Instead, they power up glowing iPad screens and swipe and tap their way through math problems, the day’s reading or interactive content. Top BYOD tools for the Common Core classroom. Believe it or not, writing is a natural fit for gamification techniques.

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Resources from Miami Device

Learning in Hand

Create Multimedia eBooks in a 1 iPad Classroom by Wesley Fryer Enhanced eBooks on iPads, iPhones and iPod Touches can include audio, video, and interactive animations in addition to digital text, images and links. Get introduced to practical pedagogical strategies for using iPads and Blogger with your students.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

A description of a learning environment where there is one “screen” for each student (whether an iPad, laptop, etc.). ” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. Gamification. Common Core) for individual students. Genius Hour.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.