Remove BYOD Remove Course Remove Flipped Classroom Remove MOOC
article thumbnail

Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

The aspects of games that make them enjoyable are used in a classroom setting, such as player control, opportunities for leveling up, immediate feedback, and social connection. MOOC refers to a massive online open course, a type of distance learning. Digital citizenship refers to appropriate and responsible use of technology.

Trends 97
article thumbnail

EdTech Acronyms Explained

EdTech4Beginners

BYOD – Bring Your Own Device. FC – Flipped Classroom ( click here for my guide to flipping lessons ). FL – Flipped Learning ( click here for my guide to flipping lessons ). API – Application Programming Interface. AUP – Acceptable Use Policy. BYOL – Bring Your Own Learning. BYOT – Bring Your Own Technology.

EdTech 189
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

The aspects of games that make them enjoyable are used in a classroom setting, such as player control, opportunities for leveling up, immediate feedback, and social connection. MOOC refers to a massive online open course, a type of distance learning. Digital citizenship refers to appropriate and responsible use of technology.

Trends 52
article thumbnail

Video for learning: Today and tomorrow

Learning with 'e's

Alternative modes Today, education has expanded beyond traditional learning spaces into distance education , blended learning, flipped classrooms , mobile learning, and online delivery through technologies such as MOOCs ( Massive Open Online Courses ). 2011) Physics of the future, London: Penguin Books. Parlour, A.

Video 52
article thumbnail

10 Experts’ Predictions for Education and Technology in 2016

GoConqr

With an increased presence of BYOD and 1:1 programs in classrooms, schools today are faced with the challenge of transforming traditional learning spaces to seamlessly connect pedagogy, technology, and space. Many universities, like Stanford, have caught on to that trend and are already offering courses and degrees in gamification.

article thumbnail

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

According to Harvard University, “in Activity-Based Learning courses, students do public service, fieldwork, community-based research and internships in conjunction with in-class work. ” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. Flipped Classroom.

article thumbnail

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.