Remove BYOD Remove Gamification Remove iPad Remove Libraries
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Your midsummer ed-tech check-in

eSchool News

Even with tight budgets, it’s possible to repurpose your libraries or media centers into 21st century makerspaces. OER meets iPads in this district. Instead, they power up glowing iPad screens and swipe and tap their way through math problems, the day’s reading or interactive content. 5 ways to gamify writing in the classroom.

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Technology won't replace teachers, but.

Learning with 'e's

LILAC was held in the heart of Manchester University , in a well appointed conference centre, where almost 300 library and information professionals gathered for three days to discuss information literacy. A social event in the spectacular surrounds of the iconic John Rylands Library was a fitting conclusion to Day 1.

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Trends to watch in 2015: education and technology

Bryan Alexander

The forthcoming Horizon Report thinks BYOD is one of the two major tech trends for 2016. Primary and secondary schools are a battleground between iPads and Chromebooks, it seems. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. Might we also study whether learners with solid K12 library inquiry experience perform better than the student in the general SHEG sample ? You can now find out. Beyond the Bubble History Assessments.