Remove BYOD Remove Maker Movement Remove Mobility Remove Technology
article thumbnail

10 Experts’ Predictions for Education and Technology in 2016

GoConqr

But that hasn’t stopped us from asking a number of experts in education and technology to gaze into their crystal balls and share their thoughts on one major EdTech trend we can expect to see lighting up learning and one major challenge that education will face in 2016. Technology and the classroom – major trends and challenges.

article thumbnail

5 Ways Adobe Premiere Rush Encourages Creativity in the Classroom

The CoolCatTeacher

I love that this works with their individual mobile phone cameras. It is good for beginners, perfect for a BYOD (Bring Your Own Device) school like mine, and the projects sync between all devices. Additionally, even if we are only working on mobile devices, students can make a full video with b-roll and music on any of their devices.

Adobe 213
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

What Education Technology Could Look Like Over the Next Five Years

MindShift

In a fast-moving field like education technology, it’s worth taking a moment to take stock of new developments, persistent trends and the challenges to effective tech implementation in real classrooms. This macro trend to shake up typical ways of schooling is opening new opportunities for technology to play an even bigger role in education.

article thumbnail

30 Examples Of Disruptions In The Classroom

TeachThought - Learn better.

This leads to the “innovator’s dilemma,” described recently in The Economist as “the difficult choice an established company faces when it has to choose between holding onto an existing market by doing the same thing a bit better, or capturing new markets by embracing new technologies and adopting new business models.”

article thumbnail

Learning Revolution Free PD - Conference Volunteering - Libraries! - Google Excitement - Common Core Film

The Learning Revolution Has Begun

Recent projects include games and animations – several of which are focused on science and math education – a number of food safety initiatives, an interactive virtual laboratory for remote schools, mobile apps, research activities with youth, interactive websites and creative video productions. Is your library mobile friendly?