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6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

The metaverse is most commonly associated with extended reality technology (virtual reality and augmented reality), as well as with social media capabilities and the use of digital avatars controlled by users. Additionally, the use of avatars within the metaverse delivers something akin to student-centered learning.

Learning 327
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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

In general, education in the metaverse relies on the use of avatars, digital representations of users, which students can use to interact with one another. Educators can also interact within these digital learning spaces using their own avatars, resulting in a classroom situation within a virtual learning environment.

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eBooks in Class: Interactive Learning Redefined

Kitaboo on EdTech

Continuous streaming of digital content to various devices and in various formats. Availability of interactive eBooks on smartphones using digital textbook platforms and eReader apps like KITABOO. You can carry a whole library of interactive eBooks with you while you are on the go.

eBook 52
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Are Digital Textbooks More Effective for K-12 Curriculum

Kitaboo on EdTech

There are many reasons as to why K-12 students must leverage digital textbooks in their learning journey; portability and cost-effectiveness being two of the major factors inspiring this change. Let us have a look at why digital textbooks are more effective for K-12 curriculum: 1.

eBook 98
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15 hot edtech trends for 2017

eSchool News

To get a glimpse into what the next 12 months will hold for everything from professional development to digital learning, and from communication to virtual reality, 15 ed tech luminaries looked back on 2016 edtech trends to help predict what’s in store for 2017. With every new year comes new ideas.

Trends 110
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Technology Tools Used in Teaching and Learning

eSchool News

Coding platforms, such as Scratch and Code.org, promote digital literacy and computational thinking. The ubiquitous presence of digital devices and technology tools in education, including laptops, tablets, and smartphones, allows students to access a wealth of educational resources and multimedia content.