Remove Collaborative Learning Remove Gamification Remove Mobile Learning Remove Student Engagement
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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. 2) Relatable to Modern Students (Digital Natives) .

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8 Trends in Education Technology That Will Have A Major Impact

Kitaboo on EdTech

The ICT trends in education shaped the schools and universities to implement the latest in education technology in order to improve the teaching and learning process. Collaborative Learning. You would find teachers and students interacting with each other more often. Learning Outside the Classroom Environment.

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