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CoderZ Names Tony Oran as Chief Executive Officer

eSchool News

CoderZ , the award-winning, gamified, cloud-based robotics and STEM platform, has announced that Tony Oran is joining the company as its CEO in the USA. Before Festo, he served as an operations leader for various companies. CoderZ is a STEM solution built to create educational impact. DERRY, N.H.

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Robots That Teach: Using Sphero in Class

EdTech Magazine

By Sam Patterson The company that inspired Star Wars' BB-8 droid has already won the hearts and minds of K–12 students with a similar ball-shaped robot namedSphero.

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Computational Thinking and Math for Elementary Grades

The CoolCatTeacher

Calculating those X and Y coordinates — which really kids of most ages can do — and then realizing that they can make the physical robot go here or there based upon their program. That’s what these robots are. The students will type in the stuff to get the robot to here or to there, and it doesn’t work.

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Epic Guide To Game Based Learning

The CoolCatTeacher

100+ Game Based Learning Resources to Get Started in Your Classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Games are fun. Game based learning excites learning in my classroom. Game Based Learning in My Classroom. By Jennifer Roland.

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Coding in the Classroom: Six Tips to Get Even Reluctant Teachers—and Students—Started

Edsurge

Williams may have never considered herself to be a "tech person," but she recognized the value of code and discovered how a supportive community could empower her and her students to learn. Now, she’s referred to as LEGO Lady at P.S. 34, where she teaches science, LEGO engineering, and robotics. million computing jobs by 2024.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

. — Deepak Cheenath That puts CoCo’s strategies to keep students engaged or motivated to learn at complete odds with what many edtech companies have been trying to do to teach literacy or STEM — mimic online games like Robolox or Minecraft that children spend hours immersed in outside of school. Dexter says.

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Three Career Paths for Educational Innovators—How to Get There and Where the Jobs Are

Edsurge

STEAM-based learning emphasizes both hands-on and digital experiences with engineering, art, game design, prototyping in makerspaces, authoring, robotics, and much more. Students and teachers are learning to innovate hand-in-hand. Innovations in Games-Based Learning video series.