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Virtual Virtuoso: Optimal user experience features for e-learning

Neo LMS

Nevertheless, as virus rates continue to surge in many parts of the US and more and more schools are choosing to keep their buildings shuttered through at least the first half of the fall semester, it looks as though distance learning may be here to stay for a while. Use customization and gamification.

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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

Future revenue in the $33 billion e-learning market is expected to fall precipitously in the United States and internationally, but sales of other types of digital learning products are predicted to rise, according to a market research report released recently. Unstable Economies Impact E-Learning Market.

Report 70
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8 Reasons to Create Interactive Textbooks for Engaging K-12 Students

Kitaboo on EdTech

Are you still looking for reasons to create e-textbooks for students? Well, it’s 2019, and most of the schools and universities have already accepted digital textbooks as the future of education. Make the Course Interesting with Gamification. Digital Schools – Are they the future? REQUEST DEMO READ MORE.

eBook 64
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35 edtech innovations we saw at FETC 2023

eSchool News

Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. The company has built several tools to do that, including a customizable reading challenge platform and a mobile app, reading challenge templates, and diverse book recommendations.

EdTech 126