Remove Digital Learning Remove E-rate Remove Gamification Remove OER
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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

Future revenue in the $33 billion e-learning market is expected to fall precipitously in the United States and internationally, but sales of other types of digital learning products are predicted to rise, according to a market research report released recently. Unstable Economies Impact E-Learning Market.

Report 70
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Unlocking the Gate to Better Learning

EdNews Daily

Fear of the lack of rigor is natural when the new learning modality in many pieces of courseware looks and acts like a game. But gamification does not mean the learning is less rigorous; it is just different. All new digital learning objects are expected to be validated the same way because of the past way of doing things.

Learning 100