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5 Flipped Classroom Activities for High School Students

ViewSonic Education

The flipped classroom approach is emerging as a popular option within academic institutions, but many high school teachers remain unaware of the best flipped classroom activities to turn to for the in-person lesson component. 5 Suitable Flipped Classroom Activities for High Schools. Case Studies.

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12 Ways to Use Videos for Learning in the Classroom

ViewSonic Education

Using video for learning in the classroom has been around for decades, but with the growth of digital technology in recent years, the range of opportunities is now greater than ever before. While such resources can enhance the learning experience , there are, however, risks in the use of video. Variety in Learning Materials.

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The pivotal role of edtech in the hybrid classroom

Neo LMS

They were unprepared for the vast impact the virus would have on how students learn and education settings operate. Unfortunately, with most children still not back in the classroom and a second wave upon us, schools, students, and educators must be ready for the further impact that this will have.

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20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

But the reality is also that we’re going to have to prepare for a fall that – whatever it looks like – will include an online learning component. Even if we go back to face-to-face learning, we will all have to be prepared to teach online, and the best way to do this is to first educate ourselves with research and pedagogy.

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7 e-learning trends for educational institutions in 2017

Neo LMS

Whether they used online courses as a stand-alone teaching technique – or as part of a blended learning environment – teachers did their best in delivering the best education they could. 7 e-learning trends for educational institutions in 2017. Students like a gamified learning environment, no matter their age.

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Gamification Stage Three: The Constraint

techlearning

That is why the highest form of gamification, what I call stage 3 , is using video game techniques to create experiences for students. When I started to think about how to package and explain all of this to students, I went back to gamification as I always do. It is all about the experience. I should have known better!

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And the top e-learning trends for 2016 are.

Neo LMS

It’s December, it’s almost the end of the year and it's time to talk about the 2016 e-learning trends. First, mobile learning. And learning platforms are starting to get mobile developers to publish mobile apps and have them updated on a regular basis. Second, the introduction of gamification. Yeah, the cloud.

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