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Gamification for the Win! Escape from Detention

The Daring Librarian

Escape is available for iPhones , iPads , and Android systems. Escape from Detention is a collaboration with students participating with the Howard County Library’s HiTech, the library’s new STEM digital media lab , who helped with the game’s design and development. Resources: Escape! and Catherine T. and Catherine T.

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Epic Guide To Game Based Learning

The CoolCatTeacher

Does Gamification in Education Really Improve Learning? Gamification and Instructional Design by Mia MacMeekin includes a fantastic infographic to help understand some of the basics. Gamification in Education – a piece I wrote for Edutopia on this topic. Serious Games: Rethinking Gamification in Education with Cat Flippen.

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What?s New: New Tools for Schools

techlearning

The partnership, entering its fifth year, enables Follett customers to enjoy seamless integration with their Destiny solution, and lets students begin their library experience without delay, saving district staff from having to carry out time-consuming updates. published a new report which addresses latest trends in EdTech in the U.S.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. Might we also study whether learners with solid K12 library inquiry experience perform better than the student in the general SHEG sample ? You can now find out. Beyond the Bubble History Assessments.