Remove Gamification Remove OER Remove Secondary Remove Trends
article thumbnail

It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. To those working in higher education, some of the trends presented by the team may not have come as a surprise.

Trends 202
article thumbnail

Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

A quick round of introductions revealed some interesting trends: a growing number of liberal arts institutions are launched or growing online learning programs; many sought to find the distinct ways liberal arts institutions, and campuses pursuing liberal education, can use technology.

article thumbnail

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. Did you ever wonder how your own students might perform on those dozens of tasks? You can now find out.