Remove Accessibility Remove Gamification Remove Mobility Remove Social Media
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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

The metaverse itself can be described as a virtual setting that users are able to occupy synchronously, which facilitates meaningful social interactions. ’ The company saw the metaverse as the future of online social interactions and as the evolution of existing social media. Understanding Metaverse Education .

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Virtual Virtuoso: Optimal user experience features for e-learning

Neo LMS

Use customization and gamification. And the possibilities for customization and gamification don’t end with very young learners and lower grades. Use social media and class message boards. Chances are good that these newly remote learners have pretty extensive experience with social media.

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Why your young students love e-learning

Neo LMS

Social media channels provide the digital alternative for the “traditional” social life and support communication within online communities non-stop. They turn to other social media sites , like Instagram, Snapchat, Tumblr, Yik Yak, or Twitter. Gamification is all about data.

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Must-have features in any LMS

Neo LMS

Mobile apps and/or responsive design It’s standard nowadays for any platform to have an app that’s downloadable from the major app stores. Not only do they provide greater flexibility in terms of accessibility, but nowadays almost everyone owns a mobile device. So what are these features that any LMS should have?

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Best Platforms for eBook and Printed Book Distribution

Kitaboo on EdTech

You can also add gamification and engaging assessment activities to provide an engaging reading and learning experience. You can also access a variety of guides, including eBook creation guides, global distribution guides, and more. It also enables you to access tools and tips for marketing and making your book a success.

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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Gamification Makes Learning Interesting: Classroom is a place where students learn new things and at the same time they are competing with their peers to score the highest marks in all subjects. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

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3 ways to revamp lessons for the interactive learner

eSchool News

Most of the 80 million Americans who are part of the millennial generation—a group that comprises the lion’s share of today’s student population—can’t remember a time when they didn’t have instant access to the internet. Students can provide answers using a keypad that comes with the software or an app on their mobile phones.