Remove Adaptive Learning Remove Blended Learning Remove EdTech Remove Game-Based Learning
article thumbnail

5 of the biggest education trends in 2024

eSchool News

In 2024, this momentum will continue, bringing forth new edtech, innovative teaching approaches, and inspiring learning spaces. This year, schools are directing their energy towards supporting teacher well-being and reengaging students through innovative learning spaces and edtech.

Trends 110
article thumbnail

What If Your Co-Teacher is a Computer?

Adam Watson Edtech Elixirs

If I thought it was bad, I would have shut down Edtech Elixirs a long time ago! Lessons" tend to be short and are much more experiential, often with a game-based learning angle; they also tend to be in shorter time increments (perhaps, say, twenty minutes, and completing 2-4 of such lessons a week is the average expectation).

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Common Sense Education Resources from ISTE 2015

Graphite Blog

Learn how to bring wacky fun to geometry lessons with The Land of Venn; how to personalize math practice and assessment with Front Row; and offer adaptive learning opportunities with Think Through Math. And learn how to use CueThink to make math collaborative and social. But what games are good for classrooms?

article thumbnail

K-12 Tech Innovation News

eSchool News

Adaptive learning platforms are gaining prominence as personalized becomes more critical for student success. These platforms use artificial intelligence to tailor lessons based on individual student progress and needs, making for a more effective and customized learning experience.

Trends 95
article thumbnail

Key Digital Skills for 21st Century Teachers

Educational Technology and Mobile Learning

They can be used in flipped classrooms or in blended learning environments. Also, videos are more likely to drive engagement than text-based output because web technologies in general lend themselves much easily to audio-visual content. Principles and best practices of designing digital game-based learning environments.