Remove Analysis Remove Common Core Remove Elementary Remove Gamification
article thumbnail

3 Websites to Gamify Your Math Class

Ask a Tech Teacher

Most elementary age kids I know love math, but that changes when they matriculate to middle school. DimensionU is a collection of engaging interactive multiplayer fantasy games for grades 2-10 (some can be played solo) that focus on core skills in mathematics and literacy. And that opinion doesn’t improve in high school.

article thumbnail

Game Education: It’s in Their DNA – Guest Post from Courtney Pepe

EdTechTeacher

At Dayton Hall Elementary School in Charleston, South Carolina, kindergarten teacher and Apple Distinguished Educator, Kristi Meeuwse, chose to pilot Tangible Play by Osmo because it is hands on and manipulative in nature. Have your elementary language arts class play with Osmo for twenty minutes on a Friday. Enhancing STEM Curriculum.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Business of 'Ed-Tech Trends'

Hack Education

The report is always a big deal in technology circles – “a tech industry event in its own right,” as Wired’s Steven Levy put it in 2012 – and many publications and pundits dutifully cover Meeker’s observations, often adding very little analysis of their own.

Trends 56
article thumbnail

WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

CURRICULUM ASSOCIATES AQUIRES MOTION MATH ( www.curriculumassociates.com ) & ( motionmathgames.com ) Curriculum Associates has acquired Motion Math to further help elementary students improve their math fluency and number sense in key conceptual areas. These solutions will be offered to school librarians in the U.S.

Tools 68
article thumbnail

Education Technology and Data Insecurity

Hack Education

Always eager to associate itself with the latest tech craze, education technology embraced Pokémon Go with great gusto: “ Why Pokemon Go shows the future of learning gamification.” Teaching and learning are increasingly being measured and quantified to enable analysis of the relationship between inputs (e.g.,

Data 40