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5 Ways Student Creativity Enhances Well-being

ViewSonic Education

Classroom gamification has genuine educational value for the participation and critical thinking it encourages in students. Unlike in the past, when teachers used to lecture at the front of the class and write on blackboards, educators today are using interactive whiteboards.

Outcomes 317
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2016 Global Education Conference - Monday Is Day Two!

The Learning Revolution Has Begun

We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. We are ready for another great day of sessions and keynotes! IMPORTANT NOTES: Simple instructions on joining the conference for newcomers: [link].

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2016 Global Education Conference - Monday Is Day Two!

The Learning Revolution Has Begun

IMPORTANT NOTES: We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. Monday, November 14th, is day two of the seventh annual Global Education Conference. We are ready for another great day of sessions and keynotes!

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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Blackboards have been replaced with virtual whiteboards, projectors have made a permanent place for themselves in classrooms, and printed books are increasingly being replaced with eBooks. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

BLACKBOARD ALLY ( www.blackboard.com ) Blackboard announced that Blackboard Ally is now available for multiple learning management systems used by K-12 school districts. Blackboard Ally is an accessibility solution that helps make digital class content in a learning management system (LMS) more accessible for all learners.

Tools 70
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Education Technology and Data Insecurity

Hack Education

Pokémon Go, a free augmented reality game developed by Niantic (a company spun out of Google in 2015), became the most popular mobile game in US history this year. Pokémon Go generated more than $160 million by the end of July, hitting $600 million in revenue within its first 90 days on the market – the fastest mobile game to do so.

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