Remove Blackboard Remove Gamification Remove Mobility Remove Personalized Learning
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2016 Global Education Conference - Monday Is Day Two!

The Learning Revolution Has Begun

We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. We are ready for another great day of sessions and keynotes! IMPORTANT NOTES: Simple instructions on joining the conference for newcomers: [link].

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2016 Global Education Conference - Monday Is Day Two!

The Learning Revolution Has Begun

IMPORTANT NOTES: We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. Monday, November 14th, is day two of the seventh annual Global Education Conference. We are ready for another great day of sessions and keynotes!

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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

BLACKBOARD ALLY ( www.blackboard.com ) Blackboard announced that Blackboard Ally is now available for multiple learning management systems used by K-12 school districts. CYPHER LEARNING NEO LMS ( www.cypherlearning.com ) CYPHER LEARNING announced the launch of the Windows app for its product NEO LMS.

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Education Technology and Data Insecurity

Hack Education

Pokémon Go, a free augmented reality game developed by Niantic (a company spun out of Google in 2015), became the most popular mobile game in US history this year. Pokémon Go generated more than $160 million by the end of July, hitting $600 million in revenue within its first 90 days on the market – the fastest mobile game to do so.

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