Remove Blended Learning Remove Gamification Remove Online Assessments Remove Tools
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10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

2 – Designing Online Assessments As you assess learning online, you’ll want to use the research-based best practices for online assessments. Feedback using your formative and summative assessment tools is also essential.

Course 337
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20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

Blended Learning In my opinion, the best 21st-century classrooms are “bricks” and “clicks,” blending together the best of face-to-face and online. Blended learning is not new. Blended Learning Classrooms are made of “bricks’ and “clicks” and every teacher should be ready.

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21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

In addition, you’ll create practical tools such as rubrics for teacher observation, surveys for self-assessment reports, and data collection checklists and notes for interviews. Learn More. Online and Digital Instruction. Online Instructional Engagement. Online Assessment. Students are ghosting.

Course 486
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Technology Tools for Teaching and Learning

eSchool News

Key points: Technology in K-12 classrooms can revolutionize education Choosing the right edtech requires a thoughtful and strategic approach Learn more about K-12 Tech Innovation News Technology transforms K-12 education by enhancing engagement, personalizing learning, and fostering collaboration.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

All three are outstanding (and free), but perhaps the most immediately useful to readers of this blog is Civic Online Reasoning or COR.

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Unlocking Learning: Digital Content for K-12 Education

Kitaboo on EdTech

Here are some of its characteristics: Digital content also includes designed courses, eTextbooks , workbooks, subject-specific ebooks, audiobooks , and learning materials that can be used anytime and anywhere. It incorporates features like mobile learning, active participation, and gamification.

eBook 52