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How do you teach the hard to teach class? Watch the video.

Ask a Tech Teacher

Here’s the sign-up link if the image above doesn’t work: [link] “The content presented in this blog are the result of creative imagination and not intended for use, reproduction, or incorporation into any artificial intelligence training or machine learning systems without prior written consent from the author.”

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Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Gamification in the classroom: small changes and big results. Why we should leave behind the cookie-cutter education.

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Using a school LMS to deliver PD for teachers

Neo LMS

Having a learning management system is almost a given in many schools today. They create courses, give access to all sorts of learning materials online, use gamification features, design learning paths, encourage online collaboration, monitor student progress, do grading, and so on. It’s like a breath of fresh air.

LMS 152
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And the top e-learning trends for 2016 are.

Neo LMS

Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games. And mixing up gaming with learning makes the latter even more fun. Cloud classrooms will become the norm.

Trends 150
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Could technology ever be part of Montessori education?

Neo LMS

Many educational institutions have introduced Bring Your Own Device (BYOD) policies and work with technology on a regular basis. Teachers are flipping their classrooms, experimenting with gamification techniques, using apps in classroom activities, or keeping track of student progress through a school learning management system.

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Shall We Play a Game (& Learn)?

Baker's B.Y.O.D.

Since chatting with Tom Driscoll via Google Hangout and Brian Germaine at the EdSurge RIDE event in the Fall , meeting up with Chris Aviles at Techspo14 , viewing Mr. Lewis'' Edmodo Webinar on Gamification , and engaging with my #TeamMAITs in class, I''m intrigued by the didactic nature of games. How many levels are in Candy Crush ?

Edmodo 117
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Is Augmented Reality Technology The Future of Education ?

Kitaboo on EdTech

Gamification. Whereas integrating Augmented Reality in education allows cheaper and easier creation, alteration and deployment of digital content where almost negligible print costs are incurred; AR-enabled content and all its visuals can be viewed on a reader’s device itself allowing BYOD scenario. Objects modeling. Skills training.