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MDM solutions and gamification make perfect interactive learning partners

eSchool News

In the era of mobile devices and tablets, interactivity has become the norm for schoolchildren. To facilitate effective teaching and learning, modern schools must equip every classroom with interactive touchscreens and utilize gamification techniques. Gamification helps students retain acquired knowledge.

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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

The term metaverse dates back to 1992, but the realized potential of the metaverse is relatively recent with metaverse education still in its infancy. Naturally, this means educators will have questions about where this technology is heading and what comes next for virtual learning. Understanding Metaverse Education .

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Master Mobile Learning: The Best Corporate Training Apps for On-the-Go Education

Kitaboo on EdTech

The rise of mobile corporate training apps enables on-the-go training and education, allowing professionals to learn on their own schedules and make the most of their time. In this blog, we will discuss the power of mobile learning and explore the best corporate training apps for on-the-go education.

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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

MORE FROM EDTECH: See how education robotics companies are invigorating K–12 learning. Tech integration — from laptops and mobile apps to robots — aligns with students’ everyday experience and helps them connect with critical concepts. Gamification: According to MDR Education , gamification is now a top K–12 tech trend.

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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Dusty blackboards, smudged overhead projectors, and over saturated photocopies - Surely this sounds like many people’s education experience. Rather than developing as niche concept in the education sector, eLearning is rapidly becoming the dominant means to pass on knowledge to those of all ages. Gamification.

Trends 397
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New Global Survey Offers Snapshot of Technology in the Classroom in 2019

EdTech Magazine

As K–12 educators prepare students for a world where change happens at a rapid pace, they use multiple tools to communicate lessons. Use of desktops, notebooks and tablets (think Asus Chromebook and Acer Chromebook Tab 10 ) frequently support the ongoing trend of gamification in education, the report states. .

Survey 335
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Top 5 new EdTech tools that you might use in your university

Neo LMS

Most people don’t consider education technology to be such an important industry, but it’s actually gigantic. Traditional education has always been based on the power of storytelling. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”. 3D learning.

EdTech 347