Remove Game-Based Learning Remove Gamification Remove Libraries Remove Student Engagement
article thumbnail

7 Digital tools for student engagement across all grade levels

Neo LMS

As we head into the spring, we may notice a decrease in student engagement. For some students, there have been midterm exams, extended school breaks, or we find ourselves in the middle of standardized testing season. Students should also be part of the process of deciding on different tools to try.

article thumbnail

Best Gamification Tools for Teachers

Educational Technology and Mobile Learning

Gamification is a cross-disciplinary concept that has been adopted in several sectors including marketing, healthcare, professional development trainings, politics, among others. By definition, gamification is "the incorporation of game elements into non-game settings" 1. and media (e.g.,

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Epic Guide To Game Based Learning

The CoolCatTeacher

100+ Game Based Learning Resources to Get Started in Your Classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Games are fun. Game based learning excites learning in my classroom. Game Based Learning in My Classroom. By Jennifer Roland.

article thumbnail

Top 5 new EdTech tools that you might use in your university

Neo LMS

The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. Game-based learning. The best way to acquire and retain knowledge is by learning through games. But what is the purpose of gamification ? Digital libraries.

EdTech 347
article thumbnail

How This Startup Leverages Games to Create a Love for the Natural Sciences

Edsurge

Games and gamification are not new to education. Even before the more recent growth of the edtech industry, educators have routinely created games and interactive challenges in order to get students engaged with subjects ranging from math and logic to history and reading. What is your design process like?

Data 146
article thumbnail

Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

Zombies had taken over the school library, and she and her fellow students had to work together to answer various questions about books—such as identifying where the index is located. Many educators find that gamifying learning keeps students engaged. Watch an AR Breakout tutorial.

Tablets 133