Remove Game-Based Learning Remove Gamification Remove Smartphone Remove Technology
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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Already, the major eLearning platforms are offering adaptive learning services, and there’s no reason that the trend won’t continue for the foreseeable future. Social Learning. Social learning takes the base components of human interaction and group dynamics and applies them to the modern technological age.

Trends 397
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20+ resources for engaging game-based learning

Ditch That Textbook

playing games on their smartphones and tablets. They’re everywhere, from our social lives to our work lives to our school lives. People kill time on the bus, in a doctor’s waiting room and even in the bathroom (eww … but true!) The sports world is a force to be reckoned [.].

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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

Technology is making inroads in every aspect of our lives and education is no exception. The tech-savvy millennial generation has literally grown up with technology and traditional classroom settings can no longer satisfy their curiosity for knowledge and information. Related: Augmented Reality Technology – The Future of Education.

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My top 6 gaming resources for STEM teaching

eSchool News

At times it can seem we’re competing with smartphones and video games for students’ undivided attention. Perhaps the best strategy is to embrace the technology and harness it for learning. Then, students get a chance to play the game and really immerse themselves.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Learning Models, Theories, and Technology: A Dictionary For 21st Century Teachers. Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. Activity-Based Learning.

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Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

Digital puzzle boxes — breakouts Teachers can create activities similar to those in BreakoutEDU, but instead they configure a set of challenges on a computer, and students engage with these challenges via a smartphone, tablet, or Chromebook.

Tablets 158
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How Gamified Training Is Attracting A New Generation Of Workers To Blue-Collar Industries

The Game Agency

Another cause for such a change in attitude toward vocational careers is the development of technology in manufacturing, construction, and transport. The many applications of artificial intelligence in blue-collar industries are creating a wealth of new technology-based roles for skilled workers.