Remove Gamification Remove Mobility Remove Technology Remove Video
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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

Naturally, this means educators will have questions about where this technology is heading and what comes next for virtual learning. The metaverse is an emerging technological revolution, but the concept itself is nothing new. Not all virtual or metaverse platforms are focused on gamification, though.

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Master Mobile Learning: The Best Corporate Training Apps for On-the-Go Education

Kitaboo on EdTech

The rise of mobile corporate training apps enables on-the-go training and education, allowing professionals to learn on their own schedules and make the most of their time. In this blog, we will discuss the power of mobile learning and explore the best corporate training apps for on-the-go education. Table of Contents: I.

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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Social learning takes the base components of human interaction and group dynamics and applies them to the modern technological age. Video learning. With the advent of eLearning, that’s no longer the case, with video learning becoming more and more of a fixture in classrooms everywhere. Gamification. Mobile Learning.

Trends 397
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6 E-learning trends currently shaping up the industry

Neo LMS

With new learning technologies and techniques always emerging and evolving, it can be hard for anyone involved in creating and delivering learning materials to keep up. Video-based instruction. Video is a powerful way to catch learners’ attention, as it involves more senses into the learning process. Mobile learning.

Industry 274
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How to Gamify Professional Development

EdTech Magazine

Several technology-based tools can take PD to the next level, boosting problem solving and communication between staffers and inspiring teachers to use those educational tools to create their own student-facing lessons. Digital breakouts, which use Google Forms among other tools, represent a type of gamification. by Joe McAllister.

How To 385
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Top 5 new EdTech tools that you might use in your university

Neo LMS

Most people don’t consider education technology to be such an important industry, but it’s actually gigantic. The technology is evolving rapidly, so it’s hard to predict what is going to happen in the next 20 or 30 years. What is the difference between the two technologies? But what is the purpose of gamification ?

EdTech 347
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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

With EdTech gaining ground, educational institutions, including schools and higher education institutions are increasingly leveraging the advances in technology to support their classrooms. For instance, gamification allows the packaging of lessons in the form of games.