Remove 2003 Remove Education Remove Learning Remove Student Engagement
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6 Steps that prove any teacher can create educational videos

Neo LMS

Student engagement is a big part of independent learning. We want students to actively interact with the learning material, no matter where they are and how they’re learning. As such, educational videos are nothing new, especially in the world of asynchronous and blended learning.

Video 300
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20 Years of Student Feedback Drives Digital Learning

edWeb.net

Watch the Recording Listen to the Podcast Can you guess what students said was their most-used mobile device in 2003? Evans, CEO of Project Tomorrow and the founder of the heralded Speak Up Research Project, along with a panel of students, had a conversation about decades of trends and the latest shifts in digital learning today.

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Exploring Design Thinking Micro-credentials in the Classroom

Digital Promise

I conducted empathy interviews to gain a deeper understanding of the structural inequities from the perspective of teachers and students closest to the challenge. I learned that it was deeper than simply understanding content: Students had not developed the mindsets or foundational skills necessary to tackle complex problems in STEM.

Classroom 233
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Powerful Learning is Authentic and Challenging

Digital Promise

In this series we explore Powerful Learning, a set of principles to guide educators designing learning experiences that engage the hearts and minds of learners and incorporate technology in ways that contribute to closing the Digital Learning Gap. Powerful learning must be authentic and challenging.

Learning 243
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ISTE Certification 01

Dangerously Irrelevant

[ I decided to make some new investments in my own learning this semester. I served on the initial advisory board for ISTE’s Standards for Education Leaders (back then, they were the NETS-A) and in 2016 I received ISTE’s global Award for Outstanding Leadership. My students tell me that they appreciate my efforts in this area.

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Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

André Thomas, CEO of Triseum and former Head of Graphics for EA Sports Madden Football, brings gaming to new heights on university campuses combining rigorous learning and resources with state-of-the-art graphic design. When Education Game Development Is Done Right, It Works. Triseum announces new funding round of $1.43

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30 Effective Classroom Attention Getters with Examples

Educational Technology and Mobile Learning

In the dynamic world of education, keeping students engaged and attentive is a challenge every educator faces. This state of boredom is not just an occasional inconvenience; it is a significant barrier to effective learning. But what exactly is interest, and how does it function in an educational setting?

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