Remove Accessibility Remove E-rate Remove Gamification Remove Software
article thumbnail

Virtual Virtuoso: Optimal user experience features for e-learning

Neo LMS

Nevertheless, as virus rates continue to surge in many parts of the US and more and more schools are choosing to keep their buildings shuttered through at least the first half of the fall semester, it looks as though distance learning may be here to stay for a while. Use customization and gamification.

article thumbnail

How to effectively train your teachers and faculty on utilizing a digital learning platform to its fullest

Hapara

Defining a digital learning platform To be categorized as a digital learning platform on the rating website G2, a software product must be designed for use in K–12 and feature elements such as multimedia or gamification. Explore how to vet edtech tools to ensure they promote access for every kind of learner.

Training 157
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

A Step-by-Step Guide On How To Create Your First Online Course

EdTech4Beginners

Learning in an online course is built in such a way that you plan a training program and combine several interaction formats to improve engagement – text, video, images, tests, gamification, open-ended questions, and other interactive elements. Plugins (or third-party software) on your site. Screencasting. Promotion and sale.

Course 147
article thumbnail

Unlocking the Gate to Better Learning

EdNews Daily

To “ungate” in software is to allow a user to proceed to the next level or into a new section. In some software, gating is a way for teachers to lever up or hold back individual students so that they can surge forward if they are high achievers or remain with a group. By LeiLani Cauthen. Imagine that.

Learning 100
article thumbnail

35 edtech innovations we saw at FETC 2023

eSchool News

This year’s Future of Education Technology Conference landed in New Orleans, and the conference was abuzz with post-pandemic learning recovery tools, solutions to promote equity among students and parents, strategies for digital access, student mental health, social and emotional learning tools, and more.

EdTech 127
article thumbnail

8 Reasons to Create Interactive Textbooks for Engaging K-12 Students

Kitaboo on EdTech

Are you still looking for reasons to create e-textbooks for students? If you draw a comparison between the two, i.e., traditional textbooks and interactive textbooks, you will see that e-textbooks clearly fare better than regular textbooks. Here’s our list of the 8 best eBook creation software. Easy to Create.

eBook 64
article thumbnail

64 predictions about edtech trends in 2024

eSchool News

Ten years ago, when we began building equitable, offline-first education technology for the 2/3 of the world who didn’t have internet access, many people told us to just wait and the gap would close naturally. billion people are still without internet, and the rate of internet growth has actually slowed. Today, over 2.9

Trends 143