Remove Accessibility Remove eBook Remove Gamification Remove Libraries
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12 Innovative Digital Tools to Engage High School Students

Ask a Tech Teacher

Gamification Tools Gamification tools are revolutionizing education by turning learning into a series of challenges and games. Plus, 90% of people admit that gamification increases productivity , so just imagine what it could do for the students in your classroom.

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Best Platforms for eBook and Printed Book Distribution

Kitaboo on EdTech

When it comes to distributing eBooks and printed books, there are several platforms that offer a range of services for authors and publishers. In this post, we’ll explore the best eBook hosting platforms that are well-suited for self-publishing authors and publishers alike. Let’s get exploring! Table of Contents: I.

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Interactive Textbooks Online: Transform Your K12 Study Experience

Kitaboo on EdTech

In this blog, we’ll delve into how these eBooks can benefit you and transform your students’ learning experience. Additionally, students can access content via any smart device, be it a mobile phone, laptop, tablet, or computer, ensuring they have a smooth studying experience across different devices. Table of Contents: I.

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Transform Training: Innovative Apps for Comprehensive Programs

Kitaboo on EdTech

With the growing trend towards hybrid work setups, the need for accessible, on-the-go training has never been greater. They make learning accessible anytime, anywhere, aligning all employees with your company’s goals. Additionally, EdApp offers a wide range of templates and gamification options.

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Master Mobile Learning: The Best Corporate Training Apps for On-the-Go Education

Kitaboo on EdTech

The Power of Mobile Learning Flexibility and Convenience Remote Accessibility Microlearning Interactive and Engaging Content Real-Time Feedback and Progress Tracking Scalability and Cost-Effectiveness III. This accessibility ensures that all employees, regardless of their circumstances, have equal opportunities for learning and development.

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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

For instance, gamification allows the packaging of lessons in the form of games. Gamification of lessons builds on the same principles of games for entertainment, the only difference being that the gamified lessons have associated learning outcomes. How can teaching technology help improve effectiveness in the classroom?

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Free from ALA: Library Technology Reports & more!

NeverEndingSearch

As it migrates to a new platform, using the Open Journal Systems software, ALA Publishing is currently offering a generous deal on its archive of Library Technology Reports. While a staple subscription item in many academic libraries, the series is priced beyond the modest budgets of school and smaller public libraries.