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10 Steps to Create Interactive K12 Learning Modules

Kitaboo on EdTech

Gamify the Learning Experience Who doesn’t enjoy a good game? Gamification of the learning experience is a process by which you incorporate game-like elements into your learning module. These could include setting a point system, creating levels of learning, rewarding students for answering questions correctly and so on.

eBook 52
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65 ways equity, edtech, and innovation shone in 2022

eSchool News

Many silver linings emerged and digital learning cemented itself as a “must have” in schools. Equity remained front and center, too, raising issues of inequitable technology access, along with racial and socioeconomic disparities and discrimination. Access to interactive experiences, 3D drawings, site visits, etc.

EdTech 107