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Smartphones in the classroom: friend or foe?

Neo LMS

But with today’s smartphones, can this still be the case? In the pre-smartphone era, when traditional mobile phones – or “dumb phones”, how I like to call them – ruled the world, students simply couldn’t use their phones for learning. Smartphones and the AIDA approach. Plus, you probably won’t succeed 100%.

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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. Not all virtual or metaverse platforms are focused on gamification, though.

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6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

What’s more, the metaverse itself can be accessed using a variety of devices. However, true immersion is not guaranteed, and issues, such as accessibility, are always important to consider. However, making this kind of immersion accessible for everyone, regardless of their circumstances, is a major barrier that must be overcome.

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Why your young students love e-learning

Neo LMS

You’re probably familiar with the notion of gamification — the use of gaming principles and mechanics in a non-game context, like learning. Gamification is all about data. What makes them particularly appealing to students is the fact that they can access learning apps on tablets. E-learning lets them play.

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4 Reasons why an LMS is an excellent tool for your language classes

Neo LMS

A learning management system is usually customized to work perfectly on any computer, tablet or smartphone, so students and teachers will have a great experience using it whenever they want on the device of their choice. Even more importantly, written messages exchanged in study groups are archived and can be accessed later as needed.

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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Let’s take a look at the some of the innovation in E-learning industry in the last 10 years: The Usage of Smartphones. Smartphones have become an essential part of our lives. According to a Google report , almost 80% people don’t exit their homes sans smartphones. Gamification in the Learning Process.

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TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom

EdTech Magazine

This annual event brings together educators, administrators and IT leaders to discuss innovative tips on everything from professional development and classroom tech to thought leadership on accessibility. 5-9, TCEA 2018 is expected to boast more than 8,000 attendees, 1,000 sessions and 450 exhibitors from a variety of tech companies.

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